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Ki Tarra
Ki Tech Industries
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Posted - 2009.11.26 15:25:00 -
[1]
Originally by: Garvi all damage resistance plating + specific armor hardener = penalty? Yes damage control + all damage energized plating = penalty? No specific resistance plating + specific armor hardener = penalty? Yes
Ship bonuses and Damage Controls do not suffer stacking penalties. Otherwise, it doesn't matter where the resistance comes from (module, rig, gang bonus, etc) it will suffer stacking penalties.
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Ki Tarra
Ki Tech Industries
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Posted - 2009.11.27 04:16:00 -
[2]
Edited by: Ki Tarra on 27/11/2009 04:21:34
Originally by: Future Mutant The second type is a "resist" penalty. The easiest explaination i can give is this. You have 50% base em shield resists. You put on an em passive harderer- say the bonus is 40% em resists. You do not get 50+40 for a 90% resist. instead you get .5(40) + 50 or 70% resists for em. (the .5 being the decimal equivalent of 100% (total max resist possible)- 50% (ship base resists)) Because your base resist is already at 50- the modules resist bonus is effectively cut in half.
This is not a stacking penalty. The modules effect is not reduced in half. You get the full effect of the first module regardless of your base resistances. It is just an effect of the way that resistances are displayed.
A 50% resistance will reduce your incoming damage by half regardless of what your base resistances are. If your base resistance was 40% halving the incoming damage would mean you take 30% of the damage instead of the original 60% of damage you would have taken without the module.
If you look at the damage you are taking instead of the damage you are avoiding it is obvious that there is no stacking penalty.
This is the way that resistances are multiplied together when stacking penalities do not apply. For example: 50% base resistance * 25% ship bonus resistance * 15% damage control resistance * 55% active hardener resistance. = 0.5 * 0.75 * 0.85 * 0.45 = 0.14 damage multiplier = 86% resistance.
Without stacking penalties, each bonus reduces damage by its full multiplier. Stacking penalties reduce the multiplier as well as the appearent change to resistances.
Stacking penalties means that adding another active hardener only gives you a ~47% damage reduction instead of 55%. A third would only give ~31% damage reduction. Originally by: Garvi mmmmm what a deception..even the passive ones + the active ones?
so..the fiting 4 armor hardeners (2 thermal+ 2 kinetics for example) + nano plating (+20% for all damage types) for level 4 misions stack too many penalties, doesnt it?
Depending on your level of Armor Compensation skills, a Damage Control II might be a better choice than an EANM because it does not suffer from stacking penalties.
Anyways, you are only at your third hardener (count thermal seperate from kinetic) so stacking penalties are not too bad. But it is up to you to figure out if you would be better off with a DC, EANM, Active hardener, capacitor relay, or maybe a damage mod. There are lots of things you could use that slot for.
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Ki Tarra
Ki Tech Industries
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Posted - 2009.11.27 15:30:00 -
[3]
Originally by: Garvi Does the EFT program take in account the penalty formulas?
Yes
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